package com.badlogic.androidgames.frameworks;
import java.util.List;
public interface Input 
{
	public static class KeyEvent
	{
		public static final int KEY_DOWN = 0;
		public static final int KEY_UP = 1;
		public int type;
		public int keyCode;
		public char keyChar;
		public String toString()
		{
			StringBuilder builder = new StringBuilder();
			if(type == KEY_DOWN)
				builder.append("key down");
			else builder.append("key up");
			builder.append(keyCode);
			builder.append(",");
			builder.append(keyChar);
			return builder.toString();
					
			
		}
	}
		public static class TouchEvent
		{
			public static final int TOUCH_DOWN = 0;
			public static final int TOUCH_UP = 1;
			public static final int TOUCH_DRAGGED = 2;
			public int type;
			public int x , y;
			public int pointer;
			public String toString()
			{
				StringBuilder builder = new StringBuilder();
				if(type == TOUCH_DOWN)
					builder.append("Touch down");
				else if(type==TOUCH_UP)
					builder.append("Touch up");
				else builder.append("Touch Dragged");
				builder.append(pointer);
				builder.append(",");
				builder.append(x);
				builder.append(",");
				builder.append(y);
				return builder.toString();
			}
			
		}
		
		public boolean isKeyPressed(int keyCode);
		public boolean isTouchDown(int pointer);
		public boolean getTouchX(int pointer);
		public boolean getTouchY(int pointer);
		public float getAccelX();
		public float getAccelY();
		public float getAccelZ();
		public List<KeyEvent> getKeyEvent();
		public List<TouchEvent>getTouchEvents();
		
		
	

}
